#if !defined(AFX_WDGTHREAD_H__1CFE2781_5208_11D2_B760_0000C000224F__INCLUDED_) #define AFX_WDGTHREAD_H__1CFE2781_5208_11D2_B760_0000C000224F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // WDGThread.h : header file // ///////////////////////////////////////////////////////////////////////////// // WDGThread thread class WDGThread : public CWinThread { DECLARE_DYNCREATE(WDGThread) protected: WDGThread(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(WDGThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual int Run(); //}}AFX_VIRTUAL // Implementation unsigned char Data; void InitWnd(HWND hWnd); protected: virtual ~WDGThread(); // Generated message map functions //{{AFX_MSG(WDGThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() private: CWnd *MainWnd; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WDGTHREAD_H__1CFE2781_5208_11D2_B760_0000C000224F__INCLUDED_)