// Sample3.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Sample3.h" #include "Sample3Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSample3App BEGIN_MESSAGE_MAP(CSample3App, CWinApp) //{{AFX_MSG_MAP(CSample3App) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSample3App construction CSample3App::CSample3App() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CSample3App object CSample3App theApp; ///////////////////////////////////////////////////////////////////////////// // CSample3App initialization BOOL CSample3App::InitInstance() { // Standard initialization #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CSample3Dlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { } else if (nResponse == IDCANCEL) { } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }